Today I am doing a review of The Great Heartland Hauling Company by Jason Kotarski. This game has taken a its sweet, sweet time coming into my possession. It has been between print runs for awhile and has been highly anticipated in this household, so let's see how it stacks up.
|The Shipping Box|
|Keep on Truckin'|
|Fuel and Goods|
Now, movement in the game can be an issue. The goods cards, and rightly so, outnumber the fuel cards by a good amount. More often than not a player will shell out the dough in order to get where they want to go instead of using fuel, if they have it. However, if a player can't pay or use fuel cards they get whisked away back to the center location and must take the discard action. This can be very helpful or very annoying depending on the cards you are holding and how much you are willing to trade for new cards.
The artwork of the game is really nice. I enjoy the look of the cards and the road map feel of the locations. The map print really makes the cards pop on the table. The wooden trucks are also pretty meaty and great to move around, but the cubes leave a bit to be desired. I understand the use of cubes, but I like to see shaped pieces. Shaped pieces add a bit of flare and style that cubes can't really convey. That being said, I do have one issue with the location cards, they are double-sided. I love double-sided tiles/cards/boards when they are done right, but this is just annoying. If you are going to make something like part of the board double-sided at least make different sides so the game has more variation and variety when setting up and playing. I would have loved to see them utilize both sides of the card to this end to give more bang for the buck spent instead of wasting the potential of double-sided cards.
|Inside the Shipping Container|
The game itself can be learned/taught in about 5 minutes and setup is a breeze. It works with a variety of people and in a mixed audience of gamers, plus it works as a good opener to pickup and deliver type games.
Despite my issues with some of the production choices, the game is wonderful looking and functional. The theme, pieces, and mechanics fit very well together to make a fun game. Hauling goods isn't the most exciting theme, but it really is a fun little game.
I give The Great Heartland Hauling Company a decent recommendation. It isn't a game for everyone and some people may find it a little basic. However, it is fun and vibrant, well worth a play.
Thank you all again for reading Daemonic Teutonic. As always, I hope you enjoy the review.