Welcome back to for another board game review. Sorry about the couple of day break, it has been absolutely crazy here. So without any more delay here is the new review. Today I will be talking about Ignacy Trzewiczek's Imperial Settlers, a civilization building card game for 2 to 4 players.
|Meet the Settlers|
|The Roman Empire|
|A better look at the Romans|
|Drafting for 2|
The game goes for about 45-90 minutes. The round count is short, with their being only 5, but their length is variable. Imperial Settlers has a good time to it as it doesn't wear out it's welcome before the game is over.
Now, let's get right down to it. The game is stunning. I love the artwork, from the chubby mustachioed settler on the box right down to the level or detail on the cards and the fantastic wooden bits. With that being said, there are some bits that are cardboard that I wish were wooden blocks; the raze swords and shields mostly.
The game plays smoothly and very streamlined. It reuses and cleans up the core mechanic of Ignacy's other card game, 51st State. Players familiar with that can easily jump into Imperial Settlers and vice versa. The rule book is alright, but missing some FAQs that make some of the concepts, like Deals and Razing, easier to grasp. However, there is a great FAQ sheet on Board Game Geek (Imperial Settlers FAQs ). I have even printed out a copy and keep it in my Imperial Settlers box just in case some rules lawyering is needed or new players have a few questions about something unclear in the book.
|All The Bits|
It is one of those games that also crawls into your brain pan. I went to bed thinking about what I did, what I could have done better, and if I did something different maybe it would have changed the results of the game. It is one of those games you will be thinking about long after playing. With the games many player options you will always ask yourself "what could I have done differently?" It also generates some good after game conversation.
I can't recommend this game enough. It packs in enough choice and strategy to satisfy gamers of every skill level while maintaining a level of lightness that is inviting to newer gamers.
|2 Player Beginnings|
My one complaint is that the game with 2 players feels different than with more players. Maybe it was just us, but there was less razing and turned into a more building/production oriented game where we tried to make the best cities possible in hopes of getting the most out of each round. Imperial Settlers really shines with 4 players. It works wonderfully and is a great addition to the collection.
Thank you all for reading. I hope you are enjoying coming back to Daemonic Teutonic.